Fallout 2 Early Gun
- Earliest Big Gun (F2 RP2.2) Discussion in '. The largest and oldest Fallout fan website on the internet. Running since 1997. We were here before the fall.
- May 17, 2011 Easy Fallout 2 Strategy to Get Best Armor/Weapons Early! » Tue May 17, 2011 1:43 pm. I have been doing this for years and I don't know if anyone else has done something similiar in Fallout 2. I custom create a character of average skills, nothing fancy. I make steal one of my tags, and also try to have a high intelligence to start.
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Fallout 1 Quick Start Guide The following is a Quick Guide to help you get started with Fallout 1 by Fallout Hub.Chances are, if you never played games before the year 2000, you will find the controls of Fallout 1 confusing, to say the least.
Play Fallout 1, it's slightly easier than 2 and it's what 3 was largely based off. The world of 2 is a lot more developed, society having had a chance to rebuild somewhat.
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When playing really think about what you character will be. When creating a character you can make a Jack of all trades style character for your first to start off, but usually you can have a lot of funby focusing on a few attributes. Agility is very imporant for small guns and determining how much you can attack in a turn. Intelligence and Charisma (often working in unison) can get you through a lot of stuff without fighting, having no intelligence reduces you to being basically a grunting caveman. Super high or low luck can have hillarious results.
Do everything you can in each area. Especially in Fallout 2 the difficulty curve is quite steep. If you do insist on playing it before 1, skip Klamath to the Den, kill Flick the merchant and go back to Klamath, makes things a lot more easier. He's a merchant, it's no karma loss and usually has a magnum, a rifle and a shotgun or some sort of variant on that.