House Fallout New Vegas

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The easiest place to get is the apartment room in Novac. Go to the Dino Dee-lite front desk and talk to Jenny May Crawford. Tell her you want to rent a room and give her 100 caps and the room is yours for the game.

Major Factions

Once [Ring-a-Ding-Ding!] is completed, a moment comes when you have to choose a faction you'll be loyal to. You can choose one out of four possibilities:

  1. Yes Man (Independent Vegas) - [Wild Card: Ace in the Hole]
  2. Mr. House - [The House Always Wins, I]
  3. Caesar's Legion - [Render Unto Caesar]
  4. NCR - [Things That Go Boom]
  5. Yes Man (Independent Vegas) - [No Gods, No Masters]
  6. Mr. House - [All or Nothing]
  7. Caesar's Legion - [Veni, Vidi, Vici]
  8. NNCR - [Eureka!]

Each faction has its own questline (they are divided in this guide into the relevant chapters), but a lot of side quests are the same, because of need to choose (or destroy) other faction. You are able to eliminate, ignore or try to side with any of factions but you have the greatest freedom in case of the Independent Vegas. The other factions have their own specific plans for other groups and prefer that some of them are eliminated and some better join them.

Minor Factions

There are of course more Minor (or Other) Factions, but only these listed below count during the final battle for Hoover Dam:

  • Brotherhood of Steel
  • White Glove Society
  • Omertas
  • Great Khans
  • Boomers

You don't have to take a decision right now. You can complete some initial quests for each faction and then decide which suits you best. Download game clash of king.

President Kimball

There is one more special chapter in this guide, which contains two quests dealing with the arrival of NCR president to the Hoover Dam. Almost each of factions has its own plans connected with the president and therefore you will have to complete one of two quests:

  • [You'll Know It When It Happens]
  • [Arizona Killer]

For the first one, your task is to protect the president and prevent the assassination, while in the second case you have to kill the president personally.

Hoover Dam

The last listed chapter deals with the final fight on the Hoover Dam. Depending on the faction you're loyal to, you will have to complete one of the four quests:

  1. Yes Man (Independent Vegas) - [Wild Card: Ace in the Hole]
  2. Mr. House - [The House Always Wins, I]
  3. Caesar's Legion - [Render Unto Caesar]
  4. NCR - [Things That Go Boom]
  5. Yes Man (Independent Vegas) - [No Gods, No Masters]
  6. Mr. House - [All or Nothing]
  7. Caesar's Legion - [Veni, Vidi, Vici]
  8. NNCR - [Eureka!]

Where are some good places to set up a home base in Fallout: New Vegas?

My criteria for 'good' are as follows:

  • Permanent (non-resetting) storage containers, the more the better
  • Quick to get to from a fast travel location
  • Quick to get to a place where you can fast travel away
  • Nearby access to fire, reloading bench, and/or workbench for crafting
  • Nearby courier access (would be a nice to have)
  • Accessible as early as possible (with a low level)
House Fallout New Vegas

This question (Can you get your own house in Fallout: New Vegas?) mentions three places, but none of them really meet my criteria. The locations don't have to be a place that is officially yours, just one that you can claim and use without having to fight your way in and out.

In the past I've used the Goodsprings Schoolhouse, but it's a long walk from the fast travel spot to it, and it's a long walk from it to any crafting places.

Community
JavadocMDJavadocMD
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10 Answers

Goodsprings has most of what you're looking for, I didn't use the school house, instead I used the boxes next to where you took target practice, both work benches are there. AFAIK you only need 1 box to store a lot of stuff. If it's because of sorting, well you can click on the top of your inventory window, click on the 'Items' in the title bar, that will give you different types of sorts.

Viper_SbViper_Sb
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Harpers Shack- Has plenty of room to store items, has a; work bench, reloading bench, campfire, bed, table, and the only thing to worry about is being near a viper camp, they do not bother you because they are normally killed by passing NCR/legion squads and sometimes golden geckos.

TTU MARSTTU MARS

I use an empty trailer in Goodsprings. (yes, I now live in a trailer)

It has a bed and a box, and it's relatively close to a workbench, reloading bench, and the post box. The only thing you need to walk a bit for is a fire.

If you've run into the Caravan deck bug where new cards are not automatically put into your deck, you'll probably want access to a second, empty container. Just put all your cards into the box, leave, then come back and take all.

Nick VaccaroNick Vaccaro

I've split this idea. You can keep workbench-related items in the XXX box(es) beside the benches in Goodsprings, and then use a different place for the campfire-related crafting. So far, I've been using the Powder Gangers south camp (the one under/beside the freight car in the middle of nowhere), which has a campfire just a few yards from the quick-travel spawn point. There's never anyone there (unless you take the quest from the Power Ganger's leader to knock off his rival), and there are a couple of metal boxes for storing excess supply.

I wish I could use the Fiends' camp site on the edge of the quarry. When you quick travel to that location, you're standing RIGHT NEXT to a campfire, and there's a metal box right beside the fire. Unfortunately, for some reason, you can't access that box. :-(

I wish they'd put a place in one of the eventual DLC's that would meet all of your criteria!

David KriderDavid Krider

I always use the hotel room in Novac as my base of operations. Novac's pretty close to the start of the game (long before I venture out far enough to need additional storage). It's fast to get in and out of the room, there's a doctor nearby for any radiation or injury issues, Cliff Briscoe is a decent vendor, and there's plenty of storage. Crafting is available at the gas station just outside the hotel perimeter.

If you've got Old World Blues, using The Sink as a base of operations is also pretty decent. The Transportalponder will take you there from pretty much any outdoor location, even if you're overburdened (without the fast travel while overburdened perk!). It's loaded to the gills with every crafting station possible, plus a number of ways to disassemble junk items into useful crafting materials. The one major downside is that you can't go there with companions - you'll have to dismiss anyone following you before entering and go pick them up after leaving.

agent86agent86
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Containers near postbox in Goodsprings worked well for me during whole game. Just remember to quicksave before opening them (in case you press A accidentally).

kusoksnakusoksna

I just make my home-base inside the vaults I clear out. It takes a lot of work, but I love having a room in a big, nice vault. (Vault 11 for example.)

Ash

Fallout New Vegas Complete Walkthrough

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LukeLuke

The brotherhood of the steel has a safehouse that they let you have after some part of the mission. It has everything except a fire - some power armor, a laser gatling gun and several other power weapons. The downsides are that there's no fire and it's definitely not for low level players.

sync
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RobodashRobodash

There is an NCR safehouse I use. I accessed it with console commands. It has all of your criteria except you need console commands but I think there might be a fire near by so try it out.

Adam Lear
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ChrisChris

I used the Primm sheriff's office in Primm early on the game after saving Deputy Beagle and programming Primm Slim to be the sheriff. Then later on I used Raul's shack. I kept Raul there to do my repair (since he is not a great companion) Its easy to do Raul's companion quest. Gave him good armor and weapon then dismissed him to his shack to repair my stuff.

galacticninja
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WahtongWahtong

protected by l IApr 25 '12 at 18:06

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