Undertale Make Your Own Battle
We're an unofficial community of fans and a place to share Undertale fanwork. UNDERTALE is a video game about a child who falls into an underworld filled with monsters. FIGHT or ACT your way through battles while dodging magic bullet attacks. Every monster has unique attacks and personality—and they’re all in your way. Fortunately, I decided to make an Arcade style tournament Undertale Battle Mode! Basically, this is where you make your way up the list of enemies through Arcade mode, Duration mode, or Custom mode! Gain as much points as you can to receive a high score! This game consists of many fan-made characters and ideas from many Undertale fans.
Hello!
This is a page that can be used to easily create
Undertale attacks for your RPG Maker MV game.
Before you do anything, be sure to download my
Undertale Battle System Plugin for RPG Maker MV
to add the Undertale Battle System to your game.
After doing that, you can use this to help with creating the
attacks instead of being forced to use the awkward noteboxes.
Please enjoy!
- SumRndmDde
SumRndmDde's YouTube Channel
SumRndmDde's Patreon
Initial Position:
Use these to set the initial position of the attack.
Remember! The coordinates (0, 0) are in the top-left of the screen.
As X gets bigger, it goes from right to left.
As Y gets bigger, it goes from up to down.
box.left is the X postition of the left-side of the battle box.
box.right is the X postition of the right-side of the battle box.
box.top is the Y postition of the top of the battle box.
box.bottom is the Y postition of the bottom of the battle box.
box.width is the width of the battle box.
box.height is the height of the battle box.
Initial X:
Initial Y:
Undertale Battle Creator
Movement:
Use this to set the movement of the attack.
All of these are JavaScript evaluations.
Starting X Speed:
The initial evaluation for the speed that is added to the X every frame.
Starting Y Speed:
The initial evaluation for the speed that is added to the Y every frame.
Starting X Acceleration:
The initial evaluation for the speed that is added to the X Speed every frame.
Starting Y Acceleration:
The initial evaluation for the speed that is added to the Y Speed every frame.
Collision:
Use this to customize the collision of the attack.
Collision Type:
Width:
The width of the collision box.
Height:
The height of the collision box.
Image:
Use this to customize how the attacks look.
Image:
The image file name of the attack.
(Stored in /img/SumRndmDde/utb)
Color:
The color of the attack is an image is not used.
Input 'random' for a random color.
My summer car cheat engine 2019.
Spawning:
Use this to customize the spawn rate of the attacks.
Spawn Rate:
The interval in terms of frames that the attack is created.
Spawn Delay:
A delay in frames before the attack starts spawning.
Delete Distance:
(Requires UTB Beta 1.20+)
The distance outside of the screen the attack must go to be deleted.
Direct Code:
Use this to customize JavaScript code that is called every frame.
Avaliable Variables:
this.x - X Position
this.y - Y Position
this.width - Width
this.height - Height
this.radius - Radius
this.xspeed - X Speed
this.yspeed - Y Speed
this.xaccel - X Acceleration
this.yaccel - Y Acceleration
frame is the number of frames the attack has existed for
second is the number of seconds the attack has existed for
box.left is the X postition of the left-side of the battle box.
box.right is the X postition of the right-side of the battle box.
box.top is the Y postition of the top of the battle box.
box.bottom is the Y postition of the bottom of the battle box.
box.width is the width of the battle box.
box.height is the height of the battle box.
Results:
Changelog:
[Version 1.02]
Added Speed and Acceleration
Removed Static Speed, Dynamic Speed, and Set
[Version 1.01]
Added 'Delete Distance' Input
[Version 1.00]
UTB Attack Creator Created!
Found an error?
Wish to request something?
Please visit me on my YouTube Channel!