Witcher 3 Razor Focus
Crippling Strikes is terrible. It does not stack with normal bleed, and unlike normal bleed it is a flat damage amount rather than a percent. Regular bleed scales with enemy HP, making regular bleed very effective against high-hp enemies. How do jeans get moldy.
Combat in The Witcher 3 is fast and sometimes difficult. You can die in the blink of an eye if you aren't careful. This is why it is important to pick the right skills to fit your play style.
I'll help you by explaining all the skills and ranks available in the combat skill tree as well as some tips on picking the right ones. Check out the guides on the Alchemy and Signs skill trees, or the Beginner's guide for more tips.
This guide will cover everything about the combat skill tree including:
- Fast Attack - Skills using your fast melee attacks.
- Strong Attack - Skills using your strong melee attacks that ignore armor.
- Defense - Skills using the Wolf School techniques.
- Marksmanship - Skills using your crossbow.
- Battle Trance - Skills using adrenaline points.
- Tips and Fast Attack Focused Archetype - What to look for overall when focusing on Fast attacks in combat.
Fast Attack - Fast melee attacks
Muscle Memory - Increases Fast attack damage
- Ranks: 5
- Tier: 1
- Rank 1 - Increases Fast attack damage by 5%. Adrenaline point gain +1%.
- Rank 2 - Increases Fast attack damage by 10%. Adrenaline point gain +2%.
- Rank 3 - Increases Fast attack damage by 15%. Adrenaline point gain +3%.
- Rank 4 - Increases Fast attack damage by 20%. Adrenaline point gain +4%.
- Rank 5 - Increases Fast attack damage by 25%. Adrenaline point gain +5%.
Precise Blows - Increases Fast attack critical hit chance and damage
- Ranks: 5
- Tier: 2
- Rank 1 - Increases Fast attack critical hit chance by 2% and critical hit damage by 15%. Adrenaline point gain +1%.
- Rank 2 - Increases Fast attack critical hit chance by 4% and critical hit damage by 30%. Adrenaline point gain +2%.
- Rank 3 - Increases Fast attack critical hit chance by 6% and critical hit damage by 45%. Adrenaline point gain +3%.
- Rank 4 - Increases Fast attack critical hit chance by 8% and critical hit damage by 60%. Adrenaline point gain +4%.
- Rank 5 - Increases Fast attack critical hit chance by 10% and critical hit damage by 75%. Adrenaline point gain +5%.
Whirl - Spinning attack that hits all enemies in the area
- Ranks: 5
- Tier: 3
- Rank 1 - Maintaining the attack costs stamina and adrenaline points. Adrenaline point gain +1%.
- Rank 2 - Costs 20% less stamina and adrenaline. Adrenaline point gain +2%.
- Rank 3 - Costs 30% less stamina and adrenaline. Adrenaline point gain +3%.
- Rank 4 - Costs 40% less stamina and adrenaline. Adrenaline point gain +4%.
- Rank 5 - Costs 50% less stamina and adrenaline. Adrenaline point gain +5%.
Crippling Strikes - Fast attack now causes bleeding
- Ranks: 5
- Tier: 4
- Rank 1 - Bleeding enemies lose 25 vitality or essence per second for 5 seconds. Adrenaline point gain +1%.
- Rank 2 - Bleeding enemies lose 50 vitality or essence per second for 5 seconds. Adrenaline point gain +2%.
- Rank 3 - Bleeding enemies lose 75 vitality or essence per second for 5 seconds. Adrenaline point gain +3%.
- Rank 4 - Bleeding enemies lose 100 vitality or essence per second for 5 seconds. Adrenaline point gain +4%.
- Rank 5 - Bleeding enemies lose 150 vitality or essence per second for 5 seconds. Adrenaline point gain +5%.
Strong Attack - Strong melee attacks that ignore armor
Strength Training - Increases Strong attack damage
- Ranks: 5
- Tier: 1
- Rank 1 - Increases Strong attack damage by 5%. Adrenaline point gain +1%.
- Rank 2 - Increases Strong attack damage by 10%. Adrenaline point gain +2%.
- Rank 3 - Increases Strong attack damage by 15%. Adrenaline point gain +3%.
- Rank 4 - Increases Strong attack damage by 20%. Adrenaline point gain +4%.
- Rank 5 - Increases Strong attack damage by 25%. Adrenaline point gain +5%.
Crushing Blows - Increases Strong attack critical hit chance and damage
- Ranks: 5
- Tier: 2
- Rank 1 - Increases Strong attack critical hit chance by 2% and critical hit damage by 15%. Adrenaline point gain +1%.
- Rank 2 - Increases Strong attack critical hit chance by 4% and critical hit damage by 30%. Adrenaline point gain +2%.
- Rank 3 - Increases Strong attack critical hit chance by 6% and critical hit damage by 45%. Adrenaline point gain +3%.
- Rank 4 - Increases Strong attack critical hit chance by 8% and critical hit damage by 60%. Adrenaline point gain +4%.
- Rank 5 - Increases Strong attack critical hit chance by 10% and critical hit damage by 75%. Adrenaline point gain +5%.
Rend - Deal extra damage based on stamina used. Adrenaline points increase total damage by 100%
- Ranks: 5
- Tier: 3
- Rank 1 - Ignore enemy defense and increase critical hit chance by 10%. Adrenaline point gain +1%.
- Rank 2 - Ignore enemy defense and increase critical hit chance by 20%. Adrenaline point gain +2%.
- Rank 3 - Ignore enemy defense and increase critical hit chance by 30%. Adrenaline point gain +3%.
- Rank 4 - Ignore enemy defense and increase critical hit chance by 40%. Adrenaline point gain +4%.
- Rank 5 - Ignore enemy defense and increase critical hit chance by50%. Adrenaline point gain +5%.
Sunder Armor - Reduces enemy resistance
- Ranks: 5
- Tier: 4
- Rank 1 - Reduce enemy resistance by 5%. Adrenaline point gain +1%.
- Rank 2 - Reduce enemy resistance by 10%. Adrenaline point gain +2%.
- Rank 3 - Reduce enemy resistance by 15%. Adrenaline point gain +3%.
- Rank 4 - Reduce enemy resistance by 20%. Adrenaline point gain +4%.
- Rank 5 - Reduce enemy resistance by 25%. Adrenaline point gain +5%.
Defense - Wolf School Defense Techniques
Arrow Deflection - Deflect arrows while parrying
- Ranks: 3
- Tier: 1
- Rank 1 - Adrenaline point gain +1%.
- Rank 2 - If timed right, deflect arrows back to attacker. Adrenaline point gain +2%.
- Rank 3 - Reflected arrows deal double damage. Adrenaline point gain +3%.
Fleet Footed - Damage received while dodging is reduced
- Ranks: 5
- Tier: 2
- Rank 1 - Reduces damage received while dodging by 20%. Adrenaline point gain +1%.
- Rank 2 - Reduces damage received while dodging by 40%. Adrenaline point gain +2%.
- Rank 3 - Reduces damage received while dodging by 60%. Adrenaline point gain +3%.
- Rank 4 - Reduces damage received while dodging by 80%. Adrenaline point gain +4%.
- Rank 5 - Reduces damage received while dodging by 100%. Adrenaline point gain +5%.
Counterattack - Causes the next attack after a successful counterattack to deal 30% more damage per skill level
- Ranks: 3
- Tier: 3
- Rank 1 - Adrenaline point gain +1%.
- Rank 2 - Now is a critical hit with a chance to knockdown based on adrenaline points. Adrenaline point gain +2%.
- Rank 3 - Adrenaline point gain +3%.
Deadly Precision - Each adrenaline point adds a 1% chance to instantly kill an enemy
- Ranks: 2
- Tier: 4
Razor Focus Stamford, Ct
- Rank 1 - Adrenaline point gain +1%.
- Rank 2 - Adrenaline point gain +2%.
Marksmanship - Skills using the crossbow
Lightning Reflexes - Slows time down even more when aiming with a crossbow
- Ranks: 3
- Tier: 1
- Rank 1 - Slows time byan additional 15%. Adrenaline point gain +1%.
- Rank 2 - Slows time byan additional 30%. Adrenaline point gain +2%.
- Rank 3 - Slows time byan additional 45%. Adrenaline point gain +3%.
Cold Blood - Each crossbow attack adds adrenaline
- Ranks: 5
- Tier: 2
- Rank 1 - Adds 0.04 adrenaline. Adrenaline point gain +1%.
- Rank 2 - Adds 0.08 adrenaline. Adrenaline point gain +2%.
- Rank 3 - Adds 0.12 adrenaline. Adrenaline point gain +3%.
- Rank 4 - Adds 0.16 adrenaline. Adrenaline point gain +4%.
- Rank 5 - Adds 0.2 adrenaline. Adrenaline point gain +5%.
Rend - Deal extra damage based on stamina used. Adrenaline points increase total damage by 100%
- Ranks: 5
- Tier: 3
- Rank 1 - Ignore enemy defense and increase critical hit chance by 10%. Adrenaline point gain +1%.
- Rank 2 - Ignore enemy defense and increase critical hit chance by 20%. Adrenaline point gain +2%.
- Rank 3 - Ignore enemy defense and increase critical hit chance by 30%. Adrenaline point gain +3%.
- Rank 4 - Ignore enemy defense and increase critical hit chance by 40%. Adrenaline point gain +4%.
- Rank 5 - Ignore enemy defense and increase critical hit chance by50%. Adrenaline point gain +5%.
Crippling Shot - Critical hits with crossbow disable monster special abilities
- Ranks: 5
- Tier: 4
- Rank 1 - Disables for 5 seconds. Adrenaline point gain +1%.
- Rank 2 - Disables for 10 seconds. Adrenaline point gain +2%.
- Rank 3 - Disables for 15 seconds. Adrenaline point gain +3%.
- Rank 4 - Disables for 20 seconds. Adrenaline point gain +4%.
- Rank 5 - Disables for 25 seconds. Adrenaline point gain +5%.
Battle Trance - Skills using Adrenaline Points
Resolve - Lowers amount of adrenaline lost when getting attacked
- Ranks: 5
- Tier: 1
- Rank 1 - Lowers by 20%. Adrenaline point gain +1%.
- Rank 2 - Lowers by 40%. Adrenaline point gain +2%.
- Rank 3 - Lowers by 60%. Adrenaline point gain +3%.
- Rank 4 - Lowers by 80%. Adrenaline point gain +4%.
- Rank 5 - Lowers by 100%. Adrenaline point gain +5%.

Undying - Adrenaline points restore vitality if it reaches 0
- Ranks: 5
- Tier: 2
- Rank 1 - Amount restored is based on how many adrenaline points are available. Adrenaline point gain +1%.
- Rank 2 - Restores by an extra 25%. Adrenaline point gain +2%.
- Rank 3 - Restores by an extra 50%. Adrenaline point gain +3%.
- Rank 4 - Restores by an extra 75%. Adrenaline point gain +4%.
- Rank 5 - Restores by an extra 100%. Adrenaline point gain +5%.
Razor Focus - Instantly generates adrenaline points when entering combat and increases adrenaline points generated by sword attacks
- Ranks: 5
- Tier: 3
- Rank 1 - Gains 1 point when entering combat and increases points from sword attacks by 5%. Adrenaline point gain +1%.
- Rank 2 - Gains 1 point when entering combat and increases points from sword attacks by 10%. Adrenaline point gain +2%.
- Rank 3 - Gains 1 point when entering combat and increases points from sword attacks by 15%. Adrenaline point gain +3%.
- Rank 4 - Gains 1 point when entering combat and increases points from sword attacks by 20%. Adrenaline point gain +4%.
- Rank 5 - Gains1 pointwhen entering combat and increases points from sword attacks by25%. Adrenaline point gain +5%.
Flood of Anger - Uses adrenaline points when casting Signs to upgrade the Sign to the highest level
- Ranks: 5
- Tier: 4
- Rank 1 - Consumes 3 adrenaline points and increases Sign intensity by 25%. Adrenaline point gain +1%.
- Rank 2 - Consumes 3 adrenaline points and increases Sign intensity by 50%. Adrenaline point gain +2%.
- Rank 3 - Consumes 3 adrenaline points and increases Sign intensity by75%. Adrenaline point gain +3%.
- Rank 4 - Consumes 3 adrenaline points and increases Sign intensity by 100%. Adrenaline point gain +4%.
- Rank 5 - Consumes 3 adrenaline points and increases Sign intensity by 125%. Adrenaline point gain +5%.
Tips and Fast Attack Focused Archetype
Fast Crit
- Muscle Memory
- Resolve
- Undying 2
- Arrow Deflection
- Precise Blows
- Rend
- Razor Focus
- Crippling Strikes
- Cat School Techniques
- Adrenaline Burst
This build focus on fast attacks and crit damage, with a little survivability.
- Undying has 2 points because you need it to get to tier 3. You can also max it out for increased survivability.
- Rend gets you more damage and crit chance, even though it is in the strong attack tree.
- Cat School increases crit damage and fast attack damage for each piece of light armor equipped, so focus on getting light armor.
- Attack power and crit mutagens are helpful.
- Thunderbolt is a good potion to use.
That's it for my Combat skill tree guide for The Witcher 3: Wild Hunt. Let me know if you have any questions or suggestions of your own Combat builds. Please visit The Witcher 3: Wild Hunt Master Guide List for more tips and guides related to the game.
Mutagens are special items that allow further specialization by scaling with abilities. In this guide, we’re going to show you all the Witcher 3 skills you can choose, their effects and mutagens that go well with them.
Just upgrading them won’t be enough – if you want them to take effect, you’ll need to place them into ability slots. You’ll start out with only a few slots available, but you’ll unlock more as you progress through the game. While progressing through the game you’ll unlock 12 slots and the last one will be opened up when you reach level 50. You can switch the active skills at will, depending on the problems you’re facing – if you’re fighting an enemy with a weakness to fire, you can replace the Arrow Deflection with a skill that improves Igni intensity.
You gain one skill point each time you level up. Additionally, visiting a Place of Power can grant you a “free” point. These places are scattered across the world, hidden from view and hard to get to. If you’re not happy with your chosen abilities, you can supposedly buy a respec potion that will allow you to redistribute your skill points.
Combat Skills (red)
The first group of skills is dedicated to combat – they improve your swordsmanship, allow you to use crossbows more effectively and govern your adrenaline gains. There are five talent trees in this category: Fast Attack, Strong Attack, Defense, Marksmanship and Battle Trance. Investing 8 points into it unlocks the second tier, 20 unlocks the third and 30 unlocks the fourth.Icon | Name | Description |
---|---|---|
Muscle Memory Fast Attack | Level 1: Fast attack damage +5%, adrenaline point gain +1%. Level 2: Fast attack damage +10%, adrenaline point gain +2%. Level 3: Fast attack damage +15%, adrenaline point gain +3%. | |
Crippling Strikes Fast Attack | Level 1: Inflicts bleeding. Enemies lose 25 Vitality per second for 5 seconds, adrenaline point gain: +1%. | |
Strength Training Strong Attack | Level 1: Strong attack damage +5%, adrenaline point gain +1%. | |
Arrow Deflection Defense | Level 1: Deflect arrows while parrying, adrenaline point gain +1%. Level 2: Perfectly timed parries reflect arrows back at the enemies, adrenaline point gain +2%. Level 3: Perfectly timed parries reflect arrows, deal double damage, adrenaline point gain +3%. | |
Lightning Reflexes Marksmanship | Level 1: Slows time by another 15% while aiming the crossbow, adrenaline point gain +1%. | |
Resolve Battle Trance | Level 1: Adrenaline point loss after taking damage -20%, adrenaline point gain +1%. | |
Flood Of Anger Battle Trance | Level 1: When casting a Sign, 3 adrenaline points will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) with intensity +25%, adrenaline point gain: +1%. |
Sign Abilities (blue)
The second group of skills are magic-related skills, or Signs– they help you use signs more efficiently by enhancing their intensity, range or area of effect. There are five abilities in this talent tree, each tied to one of the signs: Aard, Igni, Axii, Yrden and Quen. After putting 8 ability points into this group you’ll unlock the second tier, after 18 you’ll get access to the third, and once you spend 28 you’ll unlock the fourth.Icon | Name | Description |
---|---|---|
Far-Reaching Aard Aard Sign | Level 1: Aard range +1, stamina regeneration in combat +0.5. Level 3: Aard range +3, stamina regeneration in combat +1.5 | |
Aard Intensity Aard Sign | Level 1: Aard intensity +5%, stamina regeneration in combat +0.5. | |
Shockwave Aard Sign | Level 1: Damage +40, stamina regeneration in combat +0.5. | |
Exploding Shield Quen Sign | Level 1: Shield pushes enemies back when breaking, stamina regeneration in combat +0.5 Level 2: Shield pushes back and damages enemies when breaking, stamina regenarion in combat +1 Level 3: Shield pushes back and damages enemies when breaking, with a knockdown chance, stamina regeneration in combat +1.5 |
Alchemy Skills (green)
Alchemy skills represent the third group. They allow you to brew potions, make oils and bombs and regulate your toxicity. This talent tree consists of five abilities: Brewing, Oil Preparation, Bomb Creation, Mutation and Trial of The Grasses. Investing 8 points into the group opens up the second tier, 20 opens the third, while 28 unlocks the fourth.Icon | Name | Description |
---|---|---|
Heightened Tolerance Brewing | Level 1: Potion overdose threshold +1%, potion duration time +5%. Level 2: Potion overdose threshold +2%, potion duration time +10%. Level 3: Potion overdose threshold +3%, potion duration time +15%. | |
Poisoned Blades Oil Preparation | Level 1: Chance of poisoning the enemy with oiled blade +5%, potion duration time +5%. Level 2: Chance of poisoning the enemy with oiled blade +10%, potion duration time +10%. Level 3: Chance of poisoning the enemy with oiled blade +15%, potion duration time +15%. | |
Steady Aim Bomb Creation | Level 1: Slows time by another 15% while aiming bombs, potion duration time +5%. | |
Acquired Tolerance Mutation | Level 1: Max Toxicity +1 for every lvl 1 alchemy formula you know, potion duration time +5%. | |
Frenzy Trial of The Grasses | Level 1: If potion Toxicity is above 0, time slows when an enemy is about to counterattack, potion duration time +5%. Level 2: Slow effect and duration greater than level 1, potion duration +10%. Level 3: Slow effect and duration greater than level 2, potion duration +15%. |
General Abilities
This category has no talent trees in it – instead, it contains ten wholly autonomous skills that give out bonuses not strictly tied to magic, brewing or fighting. Each of these abilities has only one level.Icon | Name | Description |
---|---|---|
Sun And Stars | During the day, Vitality regeneration +10 points per second outside of combat. At night, Stamina regeneration +1 point per second in combat. | |
Steady Shot | Crossbow bolt damage +25%. | |
Survival Instinct | Maximum Vitality +500. | |
Cat School Techniques | Each piece of light armor gives +25% critical hit damage and +5% fast attack damage. | |
Metabolism Control | Maximum Toxicity +30. |
Mutagens
Mutagens are special, precious items that can be used to boost Geralt’s skills. You’ll get some of them by killing rare species of monsters, like the noonwraith. There are four mutagen slots in the game – you start out with one, and unlock the others as you progress through the game. Every mutagen slot is connected to three ability slots – if their type matches, they enhance each other. They’re all colour-coded, too, which makes things a lot easier.For example, if your mutagen is green, you should pair it with Alchemy abilities, which are also green. That way, the bonuses you get from them will be bigger and better. You can switch mutagens whenever you like, so there’s no danger of choosing the wrong ones.